
SIC INFRA
A top-down 2D dungeon crawler
TEAM
Get to Know Us

ROLANDO ROQUES
AI systems / UI / Animations
Worked on automating enemy AI such as path routing and player tracking. Implemented HUD elements like Health stats and Death count. Contributed to player and world animations.

CHRISTOPHER SORIANO
Character & Boss behavior / Animations / Weapons
Created weapon animation and interactions. Designed Boss mechanics. Contributed to player and world animations.

GABRIEL VAZQUEZ
Creative Lead / World Design
Responsible for world design, map layout, environmental hazards and storyline.
FEATURES
BUILT ON UNITY
Using C#
INTERACTIVE AI
Smart enemies built from scratch
UNIQUE WORLD
Puzzle maze design
IMMERSIVE FEATURES
Watch your step
DIFFICULTY LEVEL
Prepare to die

THE STORY
"If you're going through hell, keep going" - W.C.

Join our hero, Grey Vaal, in his quest back home. You wake up in a forest, amnesia clouding your brain. You don't know where you came from, you only know you must find your way back home.
The path ahead descends into cavernous darkness, growing more treacherous every step. The memory of home fuels your spirit, you trudge along your perilous journey.
Fortune favors the bold, and those who make it through this world unscathed are rewarded with a unique message of greeting. All else are kindly suggested to "get good".
Good luck in the fog.
ABOUT
Welcome to our game: Sic Infra!
This is our final project for completing Holberton School's coding Foundations year.
This game was inspired by the top-down 2D games of our childhood. We wanted to make a challenging, fun game that could combine as many skills of what we learned in our foundations year.
The entire game, from conception to production was executed in just over 5 weeks.
Click the link below to get started!
BOSSFIGHT DEMO
Bridges are dangerous, don't judge me