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SIC INFRA

A top-down 2D dungeon crawler

Home: Welcome

TEAM

Get to Know Us

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ROLANDO ROQUES

AI systems / UI / Animations

Worked on automating enemy AI such as path routing and player tracking. Implemented HUD elements like Health stats and Death count. Contributed to player and world animations.

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CHRISTOPHER SORIANO

Character & Boss behavior / Animations / Weapons

Created weapon animation and interactions. Designed Boss mechanics. Contributed to player and world animations.

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GABRIEL VAZQUEZ

Creative Lead / World Design

Responsible for world design, map layout, environmental hazards and storyline.

Home: Team Members

FEATURES

BUILT ON UNITY

Using C#

INTERACTIVE AI

Smart enemies built from scratch

UNIQUE WORLD

Puzzle maze design

IMMERSIVE FEATURES

Watch your step

DIFFICULTY LEVEL

Prepare to die

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Home: Features

THE STORY

"If you're going through hell, keep going" - W.C.

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Join our hero, Grey Vaal, in his quest back home. You wake up in a forest, amnesia clouding your brain. You don't know where you came from, you only know you must find your way back home. 

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The path ahead descends into cavernous darkness, growing more treacherous every step. The memory of home fuels your spirit, you trudge along your perilous journey. 

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Fortune favors the bold, and those who make it through this world unscathed are rewarded with a unique message of greeting. All else are kindly suggested to "get good".

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Good luck in the fog.

Home: About

ABOUT

Welcome to our game: Sic Infra!

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This is our final project for completing Holberton School's coding Foundations year. 

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This game was inspired by the top-down 2D games of our childhood. We wanted to make a challenging, fun game that could combine as many skills of what we learned in our foundations year.

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The entire game, from conception to production was executed in just over 5 weeks. 

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Click the link below to get started!

Home: About

BOSSFIGHT DEMO

Bridges are dangerous, don't judge me

Home: Video
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